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The Prophecies

Prophecies in Sulamir are common but not very accurate. Time is in flux. Knowing a prophecy may cause different actions and events, and then the changed action may cause the prophesied event never to have happened. Prophecies are consequently treated like horoscopes by most citizens: enjoyable, evocative, often ignored.

This does not make them less dangerous. The real prophecies, delivered in genuine Dream-discipline states by practitioners who pay the real cost, are almost always partially true. The question in every case is not whether the prophecy is true but which interpretation will be paid for.

Prophecies five through ten describe Cyl and Oen, though no character inside the world currently knows this. Prophecies two and three are load-bearing for early-trilogy plot.


Origin. Prophecy is a byproduct of the Dream discipline. The practitioner enters deep unconscious states and, at the cost of pieces of selfhood, perceives potential futures. What they return with is partial and corrupted by the crossing.

Accuracy. Time shifts when prophecy is known. A true prophecy may become false when believed. A false prophecy may come true when acted upon. The rule of thumb: prophecy is descriptive of a potential future that was likely before anyone looked, and looking changes the likelihood.

Interpretation. The words of a genuine prophecy are chosen with precision; the listener’s understanding of those words almost always substitutes common meanings for the originals. Nearly every catastrophic prophecy-failure in Sulamir’s history has been a misreading rather than a false prediction.

Prophetic lineages. Certain families and certain religious orders cultivate Dream practitioners through generations. Their prophecies are better documented and, because of the documentation, harder to escape.

The Temple and the Eight. Temple of the One practitioners generally teach that prophecy should be received and set aside, not acted upon. Mainstream pantheon priesthoods vary: some encourage action on prophecy, some regard it as heretical interference with the gods’ will.

Hollow prophecy. The Hollow discipline produces “prophecies” that are not predictions but commands: a Hollow practitioner may speak words that cause themselves to become true by widening the Wound they describe. The OCTA hunts Hollow prophets with particular urgency.


When vows break the forest crumbles. Light shall fall on her sons double. She will see them wax and wane. A mother’s sin will be their bane.

Reading. A prophecy of doubling and of maternal consequence. “The forest” and “her sons” and “a mother’s sin” place this in a single maternal frame. In Sulamir Forest? In Sulamir generally? The “sons double” suggests twins, or a pair, or two who reflect a parent. The pair-resonance with Cyl and Oen is unmistakable if they are children of the Source and Companion, and the “mother’s sin” would then read as the Companion’s part in the Wound.

Status. Cited by Temple of the One scholars. Often misread by mainstream priests as a warning against maternal misconduct.

As moons align in the day, away from all ears a song will play. Though no audience shall be present, the player’s playthings shall learn their lesson.

Reading. The twenty-two-year celestial event currently approaching. “Moons align in the day” is the astronomical signature of the celestial. “A song will play” with “no audience” and “playthings that shall learn their lesson” references the opening of the Maw. The prophecy warns that something will happen in the opened space whether anyone witnesses it or not. The “playthings” are almost certainly the expeditions sent by the guilds.

Status. Well-documented. Every guild Leader knows this one. This is the proximate trigger for the cold-war escalation around the Maw and for the adventurer-party era of Sulamir’s current scene.

Relationship to the main-line series. Prophecy 2 is the public face of the cosmic disturbance underway. Prophecies 5 through 10 describe what the cosmic disturbance actually is. The guilds are looking in the wrong direction.

On the night before the year of the worm in the 5th age, my son’s sword will cleave your family tree in two. One half, to be consumed by fire of war and treachery. The other half, to wander aimlessly in the ash until their dying day.

Reading. Spoken in direct address, implying a recipient named in the moment (not preserved in current copies) and a speaker claiming “my son.” “The year of the worm in the 5th age” is a calendar reference; the 5th age is the Current Age. “The night before” is the eve of some significant turn. The prophecy describes a house-splitting, half into destructive fire and half into aimless exile.

Status. Attributed to an unnamed speaker in deep antiquity. Scholars disagree whether the speaker is human, angel, demon, or primordial. Quoted by revolutionaries and usurpers of the Current Age as license for dynastic destruction.

Possible reading. House Corveliss, or House Abbrachus as Cyl was initially considered, or any of the great houses, could be the tree in question. Alternatively, the “family tree” is the broader lineage of Founding contracts, and the splitting is the break between the houses that remain loyal to the angels and those that have drifted into forgetting.

Missing. The fourth prophecy is not in any currently compiled text. Either it has never been recorded, it has been deliberately suppressed, or it was lost in the Fall of Aldasen.

Two halves of the same whole Find their way to be one soul.

Reading. The pair-bond of two beings, cosmically partnered, becoming functionally one through bond.

Status. Less-guarded. Appears in minor Temple of the One texts, in Alyu’amare guild doctrine, and in romantic folk poetry across the provinces, which has stripped it of its metaphysical weight. Most readers assume it is about marriage.

Then rise in the spire to take their place Atop the world they shall remake.

Reading. Following the bond of Prophecy 5. “The spire” (singular, definite article) almost certainly refers to the Center Spire of Sulamir. “Take their place / Atop the world they shall remake” suggests either ascension to rule or ascension to cosmic authority, followed by remaking.

Status. Considered politically dangerous by the guilds who know of it, because “take their place atop the world” can be read as an overthrow of the Council. Most guilds who circulate this prophecy treat it as propaganda to be answered, not prophecy to be heeded.

Two twisting songs they will sing. In heavens and hells their voices ring.

Reading. The bonded pair produces two harmonized-but-distinct songs (the Order signature and the Chaos signature of Cyl and Oen, braided). The songs are heard in both heavens (the realms of the Eight) and hells (Eshen, the demon-halves, the shadow pantheon). The cosmic response is total.

Status. Minor. Cited by a few Dream-practitioner lineages as a description of a metaphysical state they aspire to, unaware that it describes two specific beings.

Their harmony shall form a shield. None but the twenty whole can yield.

Reading. The harmony of the two protects, and only “the twenty whole” can wield or yield that shield.

Status. Known to Temple of the One scholars. The phrase “twenty whole” is considered opaque by most readers. If the angel-demon cosmology were better understood, this prophecy would be the rosetta stone for the actual cosmic structure of the world.

Their effort shall seem in vain. But the unseen apocalypse wave shall break.

Reading. The bonded pair will appear to fail. The appearance is false. The real victory is the breaking of an apocalypse wave that was never visible to the people it would have destroyed.

Status. Cited as pessimistic or reassuring depending on the reader’s temperament. The “unseen apocalypse wave” is probably the further widening of the Hollow, which would have consumed the world had the bonded pair not broken it.

Only together may the world survive. Alone together in their absence all will die.

Reading. The load-bearing nature of the pair-bond stated outright. Together, they hold the world. Apart (the ambiguous “alone together in their absence”), all perish. The ambiguity of line two is scholar-debated: it could mean “alone with each other but absent from the world” (that is, separated from their community) or it could mean “in their absence, all will die alone with one another” (a description of the lonely world without their bond).

Status. The darkest of the ten. Quoted by Dream-practitioners who believe the world will not survive. Rarely repeated publicly for that reason.


Read in order, Prophecies 5 through 10 describe a complete arc:

  • 5: The two find each other and become one in bond.
  • 6: They rise to a position of authority (the Spire) and remake the world.
  • 7: Their combined song is heard in every layer of reality.
  • 8: Their harmony forms a shield that protects, and the metaphysically whole pairs (the twenty) wield it.
  • 9: Their effort appears to fail, but the unseen catastrophe is prevented.
  • 10: Together they hold the world. Apart, everything dies.

None of the characters in the world yet know that six prophecies describe two people alive right now.


A fragment associated with Prophecy 2 but spoken separately in at least one documented case. Appears at the Council table in the opening of the main-line series.

As the stars scream The Maw will cease And all will calm Though not for long.

For the three to find their way, Forsaking treasure, Life over pleasure, Into the gloom They flip the room And see the man behind the face.

Reading. The Maw will open during the celestial event. Three will travel into the gloom. They forsake treasure. They “flip the room” (invert the space, literally or metaphorically). They “see the man behind the face” (unmask someone of high position).

Operational reading by the guilds. The three expeditions the guilds send during the Maw’s opening should prioritize truth over gain, exercise caution, and expect to expose a hidden actor. All guilds understand this loosely and most ignore it, believing treasure is exactly the point.

Working meta-reading. The “three” may be a specific adventuring party (a D&D-session artifact given canonicity) or may be a broader designation of whoever crosses the opened threshold first. The “man behind the face” is a strong candidate for Zar Valareth, Fitz of Multani, or an angel-demon pair still hidden in the ruin.